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Afterimage is a 2D action game that heads towards the Castlevania side of the spectrum. This game’s complex combat and role-playing elements encourage players to put in more work early on and move fast to win. This game’s twist is the system, which is based on the Soul franchise but has healing modifications. In gameplay, it brings back checkpoints and falls behind resources that are retrieved from the player’s death site. This post will provide you with information about the gameplay, plot, and other aspects of the Afterimage game.

Story of Afterimage

Afterimage opens with a vague, Dark Souls-like review of the way its world has decayed, depicted with a chain of suitable, hand-drawn photos. We understood none of it. The narrative is a convoluted mess of fantasy pronouns and anime girls; even after a dozen hours, we nonetheless didn’t realize what became taking place other than that, taking control of a younger magical female named Renee, we needed to search for out a cloaked woman that stole her master’s soul. We had been through hand-drawn biome after biome, whacking a wide variety of enemies with whips and enormous swords as we explored every corner for treasure and upgrades. Accompanied by a sassy spirit named Free.

Benefits

  • Gorgeous art
  • Fun combat development
  • Great enemy range

Limitation

  • Performance suffers whilst docked
  • Frequent problem spikes
  • Easy to get lost; calls for backtracking

Conclusion

Afterimage is a valiant attempt in the Metroidvania style by the developers over at Aurogon Shanghai. Built upon a strong basis for combat and world design, unfortunately, it’s far surprisingly rough around the rims. Overall, it is an exciting experience, though it could have used a few more passes in the enhancing board for typical levels of drift and story presentation.

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